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Physically Based Rendering: From Theory to Implementation
85% of respondents would recommend this to a friend
MYR 345
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Physically Based Rendering: From Theory to Implementation, Third Edition, describes both the mathematical theory behind a modern photorealistic rendering system and its practical implementation.
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Maklumat produk
| Item Weight | 3 lbs (1.36 kg) |
Who Should Buy?
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Graphics Programmers
Ideal for those who want to deepen their understanding of rendering techniques and enhance their work on graphics engines.
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Computer Science Students
Great resource for students seeking a strong foundation in graphics programming and advanced rendering methodologies.
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3D Artists
Beneficial for artists looking to improve the realism of their work through understanding physical rendering principles.
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Beginner Hobbyists
Not suitable for beginners lacking prior knowledge in graphics programming or advanced rendering techniques.
PENERANGAN PRODUK
Physically Based Rendering: From Theory to Implementation
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3D Graphics Editorial Review
Physically Based Rendering: From Theory to Implementation is a comprehensive resource for understanding and implementing physically based rendering techniques. The book is well-written and provides detailed explanations, code snippets, and techniques. It is suitable for both experienced and inexperienced readers. However, there have been some complaints about the printing quality of the book and the Kindle edition being blurry.
Customer Reviews & Ratings
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Ulas Produk Ini
Kongsikan pandangan anda dengan pelanggan lain
Kebaikan
- Comprehensive resource for physically based rendering techniques
- Well-written with detailed explanations and code snippets
- Suitable for both experienced and inexperienced readers
- Helpful when going through the code
Keburukan
- Complaints about the printing quality of the book
Product Price History
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MYR 345
Pesan sekarang dan dapatkannya lebih kurang pada Sunday, Oktober 18
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Ciri & Faedah
- A comprehensive resource on physically-based rendering
- Combines human-readable documentation and source code
- Covers new topics like ray-tracing hair and curves primitives
- Includes a complete rendering system with source code
- Unique indexing feature aids comprehension
- Essential for anyone interested in rendering
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