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Game Engine Architecture
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MYR 480
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Game Engine Architecture is an excellent textbook that covers the process of game engine development and programming systems at a basic level.
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What Stands Out
Maklumat produk
| Publisher | A K Peters/CRC Press |
| Publication date | August 17, 2018 |
| Edition | 3rd |
| Language | English |
| Print length | 1240 pages |
| ISBN-10 | 1138035459 |
| ISBN-13 | 978-1138035454 |
| Item Weight | 5.9 pounds (2.68 kg) |
| Dimensions | 7.75 x 2.5 x 9.25 inches (19.7 x 6.4 x 23.5 cm) |
Who Should Buy?
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Aspiring Game Developers
Offers foundational knowledge on game engine design, perfect for those starting a career in game development.
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Experienced Engineers
Provides in-depth technical insights, suitable for seasoned programmers looking to deepen their engine architecture knowledge.
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Academic Researchers
Serves as a comprehensive resource for those studying game technology and design principles in academic settings.
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Casual Gamers
Does not cater to casual gamers who seek enjoyment over understanding game design and architecture intricacies.
PENERANGAN PRODUK
Game Engine Architecture
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Systems Analysis & Design Editorial Review
The 'Game Engine Architecture, Third Edition' is a comprehensive breakdown of a typical game engine. It covers most aspects of a AAA game engine with a good mix of concept overviews and technical deep dives. The author's inclusion of examples from Naughty Dog games showcases their knowledge of the subject. However, the Kindle version of the book suffers from horrible formatting issues and missing images, making it difficult to read and understand certain parts. Despite this, the content itself is informative and well-explained. Overall, if you can overlook the Kindle version's shortcomings, this book provides valuable insights into game engine development.
Customer Reviews & Ratings
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Ulas Produk Ini
Kongsikan pandangan anda dengan pelanggan lain
Kebaikan
- Comprehensive breakdown of a typical game engine
- Includes concept overviews and technical deep dives
- Author showcases knowledge through examples from Naughty Dog games
- Informative and well-explained content
Keburukan
- Horrible formatting in Kindle version
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MYR 480
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Ciri & Faedah
- Offers comprehensive coverage of game engine software development.
- Includes both theory and practice of game engine software development.
- Provides examples that are grounded in specific technologies but extend beyond any particular engine or API.
- Covers all mathematical background necessary for game engine development.
- A useful text for both beginners and experienced game developers.
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