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Beginning C++ Game Programming: Learn to program with C++ by building fun games
88% of respondents would recommend this to a friend
MYR 313
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This book is perfect for you if you have no C++ programming knowledge, you need a beginner-level refresher course, or you want to learn how to build games or just use games as an engaging way to learn C++.
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What Stands Out
Maklumat produk
| Publisher | Packt Publishing |
| Publication date | October 31, 2019 |
| Edition | 2nd ed. |
| Language | English |
| Print length | 746 pages |
| ISBN-10 | 1838648577 |
| ISBN-13 | 978-1838648572 |
| Item Weight | 3.01 pounds (1.37 kg) |
| Dimensions | 7.5 x 1.68 x 9.25 inches (19.1 x 4.3 x 23.5 cm) |
Who Should Buy?
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Aspiring Game Developers
Ideal for beginners wanting to learn C++ through practical game development projects to build foundational skills.
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Students Learning Programming
Perfect for students needing a hands-on approach to programming concepts in an engaging and interactive way.
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Hobbyists and Enthusiasts
Great for hobbyists interested in creating their own games while mastering C++ fundamentals and game development techniques.
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Advanced Programmers
Not suitable for experienced programmers seeking advanced C++ concepts or complex game development techniques.
PENERANGAN PRODUK
Beginning C++ Game Programming: Learn to program with C++ by building fun games
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OpenGL Editorial Review
The 2nd edition of "Beginning C Game Programming: Learn to program with C by building fun games" has received mixed reviews. Some readers have criticized the book's outdated code samples, with one individual stating that they wasted $30 on the book due to the obsolete code repository on GitHub. The code samples are described as poorly written, leading some to question the integrity of the materials. The teaching approach, which heavily relies on a "copy what I do" method, has also been criticized, with one reader preferring a more interactive learning experience similar to Bjarne Stroustrup's book. Additionally, there are complaints about the complicated installation process and issues with the Zombie Shooter game. Concerns about the publisher's marketing tactics, specifically the lack of substantial preview content, have further detracted from the book's appeal. On a more positive note, some reviewers appreciated the step-by-step explanations for beginners, although one reader did note encountering a virus while downloading files from GitHub.
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Ulas Produk Ini
Kongsikan pandangan anda dengan pelanggan lain
Kebaikan
- Step-by-step explanations for beginners
- Simple approach suitable for those with no prior knowledge of C++
Keburukan
- Outdated and poorly written code samples
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MYR 313
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Ciri & Faedah
- Learn game development and C++ with a fun, example-driven approach
- Build clones of popular games such as Timberman, Zombie Survival Shooter, a co-op puzzle platformer, and Space Invaders
- Discover tips to expand your finished games by thinking critically, technically, and creatively
- Explore C++ OOP by building a Pong game
- Understand core game concepts such as game animation, game physics, collision detection, scorekeeping, and game sound
- Use classes, inheritance, and references to spawn and control thousands of enemies and shoot rapid-fire machine guns
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